Los Heroes
This building in Santiago, Chile received a facelift a few years back and was featured on an architectural site. I was fascinated with all of the colored windows and thought I'd take a stab at making a rendering.
Modeled in 3DSMax, Shader Setup, Lighting, and Rendering Done with VRay.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUNvg7A77d9C6J9qfi4Zoy_mDsODYc2ddlmPSakogAl2JZRWoc2ZoNUqWCBYXhQYVUVeloxYoMfOUKxB1PpZ-pj9GfG0uOeRx4lhzm2BNaFUQ9TdIIEhdoKgmUKw6v_mB7rQP9Bdq-pqU/w900-h542-no/losheroes_1_2014.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNyBIzlyhjNi6mP7PkiWtQC7RfUX1YIJf-vGEVGyT8O3_6GUL3qgzXv1DDsMfamF4mWzQaZdq0AoZn7fYrtMXhsN6CEyTcNGq1Jr91GLbPYtqLxdKHzYVZMSDp7gCArpb_AyP-ueso1BQ/s1600/losheroes_2_2014.png)
Flamethrower
With FEAR 3 coming to a close, most of my time at work was spent polishing and bug fixing (as most games would go), so I spent my few hours outside of crunch mode working on a model just to keep me inspired. Model is based off of a concept from CGHub.
Modeling, Lighting and Rendering Done with 3DSMax.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzxXqtb8vyIxktUbic6-f857ZUQqrDRN9bjfwyAQl3_ZjDeCjX2B4zgJu8xJcqk8wC7JZ3tgK8sobU5AcwFUolOrcEm5ql8E-7U6vB3L61dFIT65nh3nYTFY5eLwOBfPiLsEZIVO8Edqw/s1600/Gun_HR1_2014.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp6X4pf-TmiWh8Z_AuYz7Z9gEf9ILDi5aKX_7KFyGuggKUHPh5nsawSQX8P-Vrj7sppw9RtFmVWcdc8q_RD7pK7Fzm5tpZ6eGKjh3XM49rozpiCEF8YDZBe1ll2THYYLek-8TPOYNKEh8/s1600/Gun_HR2_2014.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUX-wjD1hYW9joNyxAWtIBSE9rnFHFcM30DlM7QrkMBHJ6r1J7IgS2parX_iodMOnBNhdwdYJDILZdOB2MdrVzwOzkbXR4TR9iHyR3VlDAKwW-qrUOnB6qNZvMGrcY3fXCI8lbSd8bHyE/s1600/Gun_HR3_2014.png)
V-ROD
Back in the hey-day I assembled motorcycles for Harley-Davidson on their assembly line. While most of the bikes I assembled were their giant touring bikes, I remember how awesome it was to see some of the very first VRSCs roll off. I decided to pay homage to one of Harley's coolest bikes.
Modeled in 3DSMax, Shader Setup, Lighting, and Rendering Done with VRay.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSjgmY3P7NM-t6ZmYuChv4nhC_k7lnzndw7Sd8I0nKPO15lioZKI9b3msJG8IDD9U9DdvZ4OXeIgI45RPz4R1sPIp_QfzlMNG0u_IdlXOqrnzFlhoQthGfYGC47wakUqVfDaXOhU-M4mE/s1600/Vrod_1_2014.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOP4HLUXEM43Fmc5nXFQczbVIfKXmXHTOsGc-jRvof2iIoUyqeRNow0A_Q5_xvli1rNQOm8_mCooRpJhQ5jeHK3ujqRItYAvo3u4UdEy3Q8aiRJpkeRfxrlM5x3DMymLUBomxSj17IE3s/s1600/Vrod_2_2014.png)
Reich
A former co-worker of mine was working on Reich Downfall and while the game was unfortunately cancelled, I wanted to produce a marketing concept based off of the game.
Modeled in 3DSMax, Shader Setup, Lighting, and Rendering Done with 3DSMax Scanline.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjo9TaXOh3BDpAckl8hP7Fwt_O8NpCYgR80y2GousT8nu9-DpP0d_i8gY6PeZkU4wvp3aTpRfpUFRJu7Rjz8oiAIAzBXgoF8jSgWw_77FxZ20qvWqL95XDynLzhUN-8W9QcUBjJaYLSME/s1600/Reich_2014.png)
Rock Study
This is a high poly sculpt done to test my Lenovo Helix.
Sculpted in ZBrush, Rendered with Keyshot.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEja6AS81ARXaoespMvxuCJ8QFvZK813o6zQ6mYU-grr33K510LZG0vl_ddSsBP_in1J4j59yqO39Wu0FrwzVLsq-tnNalJW09IlSIPlZ-BZ6ECOWekVuiQePj36cDn-9SU9ab1k7BUQXg8/s1600/rockstudy_2014.png)
50's Diner
Like most people, I enjoy food. There's something about the American diner in the 1950s that is attractive with it's suburban, homestyle charm. The scene itself provided some interesting surfaces to model and a less-than-straightforward shader combination. The top image was given frontpage on Evermotion.
Modeled in 3DSMax, Shader Setup, Lighting, and Rendering Done with VRay.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1-EEhvHzurb1VR_BgcKAQSOErf7LD-qRds8OjQ400cqtehKtsI5JY6qzaaDSsQY6UX0nARmGFQn064ddWxe4ffp_p1Kt1mYo-CxdDFuifczG24cD14w_Bd35CCySzyGyhJX39nvgCJ7k/s1600/Diner_2.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifKDX-tao8fpmQ0nbCfAHSYm7CPOt5Mb2QGz59UN3vkBgzjryOeGenDFp4trOMVZ4jiI5hnh8LNEN3GlZn3tbp9eOGC7WCMeoONWMVf7nh5D7nB4m14SPR18B51Qdk8L03ZV8P2fR8_B4/s1600/Diner_1.png)
Powerade
A little while back I had done this as a rendering test for a packaging company in order to acquire future contract work.
Modeled in 3DSMax, Shader Setup, Lighting, and Rendering Done with Mental Ray.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq9X6AmgbLN_7vdUlC5xiN43uMGf8ImYCb2kSx8w6yPVJ2JLkG104ubZTcoset7qf28qgtpFw29uU1DnJSeb-Neo_GBkKL8QJloO95yvcgI1kqDwywPD5RK3tA_SyjF_3pl7QjkvmImCs/s1600/Powerade_2014.png)
Toy Scene
As a father of a 1-year old, this was a common scene found around the house. This was a simple, for-fun project just because I love Toy Story and I love seeing my son enjoy playtime. All of these objects are real-world toys he played with.
Modeled in 3DSMax, Shader Setup, Lighting, and Rendering Done with VRay.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiDHfpBMyKgxmXkaZdCMxsrml8KHIumy4r_HvxwABuqbk8ZC0jVxnq5JuNXlesdLJQxMS1qjseW3nhwX1NWLKBwNpL08ImkPzblgg-saWxRvOS6EUgni7BEMwwzG6Ab_oYbLEY_yeYWRA/s1600/Toys_Color_2014.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigzOlh9gFKchQDQwX2x7_Z1veUxcJnUHmHDP8kf1Bxs0aZ4Ud_v4Q2Ft8S9fIcFOW5tc0k40ofYf2YYxnipOTnjA1fslM7a2-eQ9njrFbW0OX6iYU53uEEx0DIvBAdqiT8unJRZWnQQ1M/s1600/Toys_Gray_2014.png)
This model was done to provide a client with an example of a simple explosion rendering for animation purposes.
Modeled in 3DSMax, Shader Setup, Lighting, and Rendering Done with VRay.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhy_lZV5C0rCMP_INT22morlgU8UjwAF__AbAqDNhG9SprYeSXcsuJ70_ZovnA8aeP7yJSAJJYqS6YW8tjSg3iun3JuDVE6BReFOuJZTcADjoB533phwxqXY_EK7rCVKsx4PpJyI1H1kmU/s1600/WheelAssembly_2014.png)