Unreleased Game Projects

This page is for unrelased game projects, indie projects or random game art that isn't part of a greater whole.

These first models were done at Day1Studios for Reign of Thunder, a third person mech game that took place in an apocalyptic 1950s.  

1950s Diner
Modeled the basic high resolution model in 3DSMax for AO and normal maps, additional minor normals done with Crazybump.
Displayed in Max 2012 viewport.  High-res, game model, diffuse texture sample.






1950s Pickup
Modeled the basic high resolution model in 3DSMax for AO and normal maps, additional minor normals done with Crazybump.
Displayed in Max 2012 viewport (HR).  Game model with XoliulShader.  High-res and game model.





1950s Sedan
Stylistically, the vehicles evolved to a much more simpler model due to their scale in-game.  This model was done without a high poly model.
Displayed in Marmoset engine.  Game model.  

       


Generic ZBrush Debris
Completely modeled and polypainted in ZBrush for use as a tileable rubble pile with parallax mapping.
Displayed in ZBrush 4.



Vintage Radio
Modeled the basic high resolution model in 3DSMax for AO and normal maps, additional minor normals done with ZBrush.
Game model displayed in Max 2012 with XoliulShader.



Milling Machine
Modeling was done for a client who wanted to demo a product using VR with Unreal Editor 4 and the Occulus Rift.
High Res model in 3DSMax viewport.  Game model displayed in Marmoset engine.




 


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