I handled a wide variety of tasks outside of managing including both props and full level construction. Below are a few of the props I did and some screenshots from the last level of the game - Ward.
For some time, I was the only artist on this level and continued to be the lead environment artist on it throughout its several month production. I had some additional help given to me from time to time as artists were between tasks and they were instrumental in helping solidify the look of the level with a few of the props, texture work, and lighting.
Below are just a few of the props I specifically worked on for the game.